Where sound is, Gaudio Lab is there.
We provide an excellent sound experience through innovative technologies
The Science of Sound
Sound is the most fundamental means of connecting with people or touching their emotions. Sound is science,from smartphone to movie theaters.
Wherever Sound Goes
Gaudio Lab’s technologies are wherever sound is. Over 40 audio experts including 9 Ph.D are dedicated to R&D for the best sound experience.
50M
Worldwide daily users of Gaudio Lab's technologies
16.9 Billion KRW ($13M)
Total amount of inventment (Series B)
119
Gaudio Lab's intellectual property
35
Gaudio Lab's partners and investors
Our Milestone
The world's sounds come together at Gaudio Lab, and through our technology, they spread around the world.
2025
- JanuaryParticipated in CES 2025 (Global Pavilion)
- MarchParticipated in SXSW 2025
- AprilGenie Music
- Genie Music - Commercialized GTS (Gaudio Text Sync)
- JuneGaudio Studio App Launch
- SeptemberParticipated in IBC 2025 (Future Tech)
- Held 10th Anniversary Play-shop Event
- KT Alpha Shopping - Supplied Audio Quality Enhancement Solution
- OctoberGaudio Developers (API Platform for Audio AI) Launch
- META48 - Supplied Music Separation API for AI Metaverse Platform
- NovemberWinner of CES Innovation Awards 2026 (for the 4th Consecutive Year, Two Honors for AI Content Localization)
2024
- JanuaryParticipated in CES 2024 (Eureka Park)
- FebruaryJust Voice Lite for Mac Launch
- Participated in MWC 2024
- MarchParticipated in SXSW 2024 & Finalist nominated for SXSW 2024 Innovation Awards (Audio Experience)
- MayGaudio Studio Official Launch
- Just Voice Recorder Launch
- AugustPoC for AI GSEP-Based Spatial Audio Tech with Hyundai Motor Group (in collaboration with Hyundai Mobis)
- OctoberLY(Line-Yahoo) Corporation - Supplied LM1 and sound field technology
- NovemberWinner of CES Innovation Award 2025 (for the 3rd consecutive year, 'Gaudio Music Placement')
2023
- JanuaryParticipated in CES 2023 (Eureka Park)
- FebruaryGSEP application of Disney+ Original Series 'Casino'
- MayFALL-E D CASE Challenge 2nd Place
- JulyMelon
- Melon - Commercialized GTS (Gaudio Text Sync)
- TVING - Commercialized LM1 (Loudness Management 1)
- AugustCJ ENM
- Commercialized Music Replacement
- SeptemberWinner of AI Korea Award 2023 <AI Innovation Award>
- NovemberWinner of CES Innovation Award 2024 (for the 2nd consecutive year, 'Just Voice')
2022
- FebruaryNaver VIBE
- Naver VIBE - Commercialized GTS (Gaudio Text Sync)
- Spatial audio guided tours are provided at Antoni Gaudi's 'Casa Batlló' in Barcelona
- MarchLaunched the alpha version of Gaudio Studio
- MayWAVELAB
- Acquired WAVELAB (One of the three major sound post production studios)
- JuneCTA approves LM1 (Loudness Management 1) as standard (CTA-2075.1)
- SeptemberLaunched GSA (v.3.6.0) with lowest Motion - to Sound (M2S) latency
- OctoberWinner of 2 CES innovation awards [Gaudio Loudness Management Solution, LM1 (Streaming), GSA - HQ (Gaudio Spatial Audio - High Quality/Embedded Technologies)]
2021
- MarchNHN Bugs
- commercialized Gaudio Text Sync (AI)
- JulyLG Electronics
- commercialized Spatial Upmix in TWS(True Wireless Stereo) products
- SeptemberVfine - Commercialized Loudness and Spatial Upmix
- OctoberSecured KRW 11.3 billion in Series B funding from LB Investment, Capstone Partners, DS Asset, Samsung Venture Investment and NAVER.
2020
- MarchLG V60
- commercialized Spatial Upmix
- MayLG VELVET
- commercialized Spatial Upmix
- JulyCJ CGV
- (Global Cinema Franchise) commercialized Gaudio Lab Cinema Audio Technology in ScreenX
- OctoberVSmart Aris
- Equipped with Spatial Upmix, ELEQ, and Loudness Normalization Technology in Smartphone
- Loudness Server-Client (LNSC) for platform volume normalization
- DecemberTTA adopted Gaudio's Loudness Normalization Technology as standard (Metadata Standard for Audio Loudness Management of Streaming Services, TTAK.KO-07.0146)
2019
- JanuaryIntegrated Audio SDK 1.0 Launch
- Registered GAUDIO as a Trademark in the U.S.
- AprilSKT FLO, Naver VIBE – Commercialization of Smart EQ (G'Master) Technology
- JuneNaver TV
- Naver TV – commercialized Loudness Normalization Technology
- OctoberNHN Bugs
- NHN Bugs – commercialized Loudness Normalization Technology
- DecemberLoudness normalization applied across all Naver video services: Blog, Cafe, News, Sports, and LINE TV, etc.
2018
- JanuaryParticipated in CES 2018 (Eureka Park)
- MarchLoudness SDK 1.0 Launched
- MayParticipated in AWE (Augmented World Expo) 2018
- SeptemberEQ SDK 1.0 Launched
2017
- JanuaryWorks 1.0 (VR Audio Authoring Tool) Launched
- MarchParticipated in GDC (Game Developers Conference) 2017
- AprilParticipated in VRLA 2017 / NAB (National Association of Broadcasters) 2017
- JulyParticipated in AT&T Shape 2017 / China Joy 2017
- AugustSol VR360 SDK 1.0 (VR Audio Platform Solution) Launched
- SeptemberAMD Studios VR Awards for Innovation of the Year
- OctoberWinner of VR Awards <the VR Innovation Company of the Year>
- Participated in AES (Audio Engineering Society) New York 2017
- DecemberCraft 1.0 (VR Audio Plugin for Game Engine) Launched
2016
- JulyWinning the AR/VR Challenge Grand Prize (Minister of Science, ICT and Future Planning Award)
- NovemberSecured KRW 5 billion in Series A funding from Korea Investment Partners, LB Investment, SoftBank Ventures, and Capstone Partners
- Established a subsidiary in the U.S. (California)
2015
- MayEstablished Gaudio Lab, Inc.
- JulyRaised seed investment from SoftBank Ventures and Capstone Partners
2014
- JanuaryAdopted as ISO/IEC MPEG-H International Standard for Binaural Rendering Technology
Brand Resource
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GAUDIO LAB in Social
Sound is half of our experience Gaudio Lab explores new sound that has never been heard.